Saturday, January 28, 2023

The Stats Chamber: A Tool for Handlers

How This Came to Be

Sometimes when you're writing a scenario, you want to know exactly how dangerous an attack is to ensure a certain game experience. Maybe you've killed a bunch of Agents before with situations you thought were relatively safe and want to avoid making the same mistake. Maybe the narrative pacing requires an enemy dangerous enough to command attention but not so dangerous that it wipes the party. In either case, you have some math to do so you can make an informed decision on what damage to use.

Tuesday, January 3, 2023

2022 Shotgun Scenario Contest Reviews

I managed to review 51 of the 53 scenarios submitted to this year's Delta Green shotgun scenario contest. But it's okay, because I didn't really understand the last two scenarios and didn't have anything important to say about them.

Saturday, November 19, 2022

ANGUISHEDWIRES: Music Post

Conflicting schedules seem posed to draw the ANGUISHEDWIRES game to a premature end. However, on a more positive note I found some music to fill out the areas mellon left out in his original post.

The Antlings didn't have an ambient-combat divide for their music. I thought Taitoki's track felt pretty "fighty," so I went looking for something more laid back. I felt Clovis' Soft Infinity for LISA: The Pointless was a good track for moving around in a giant ant hive.

Pegora the Ogre mage didn't have any music at all, which was a shame. I'd given him an exaggerated deep voice and a larger-than-life personality (like a lot of mellon's NPCs) that fit Grim Fandango's Swanky Maximino for reasons I annoyingly can't put into words. In the off chance that someone decides to pick a fight with him, there's Tom Wait's Knife Chase. It's an intense track and it always made me feel like something big and heavy was shlepping after you. They also both have brass instruments. If there are two themes for one person, place, or idea, I like them to be similar to each other.

Sunday, November 6, 2022

ANGUISHEDWIRES session three

After a long hiatus, it's time to run ANGUISHEDWIRES again! Or rather it was, since I ran it last night. The usual crew couldn't make it, so it was up to Litho resuming his role as Octavia, and a new join, Goliath, who dropped in with Zo, a man almost religiously devoted to martial prowess.

I'd finally written up enough of an equipment list to start using it, so it was time to shop. Between sessions, Octavia had recruited a cadre of eleven hirelings, for a mere 56 SP per day. Four men-at-arms, two crossbowmen, three porters, and two thieves, all of them 2nd level. At thirteen strong, the party crossed the river and marched into the dungeon.

Saturday, October 1, 2022

Ghouls – A Dipterous Reflavoring

 
“Ghouls are usually described as doglike or canine in appearance, a description that has as much to do with their pack behavior and habit of digging as it does their specific skull shape.
… 
To change up ghoul imagery, try other graveyard scavengers. Ghouls in your campaign might also resemble or at least evoke:
… 
Flies (bristles on arms, segmented eyes, green-blue sheen on flesh)”
 
 — Kenneth Hite et al., “Hideous Creatures – A Bestiary of the Cthulhu Mythos”

I decided to take Mr. Hite’s advice to heart, and write a retheme for one of my favorite monsters in Delta Green. The book lists several other aesthetic options, but I had the most ideas for flies and they were the most different from your 'stereotypical ghoul.' I also took the opportunity to elaborate on and rewrite some existing mechanics I felt were too vague or just didn’t like.

Tuesday, September 6, 2022

ANGUISHEDWIRES session two

 

 
 
After restocking in Brazenkragg, the party headed back to the dungeon to plunder more of its riches. They stopped to chat with the lumberjacks in the lumber camp, and discovered that the charcoal burners had been acting strangely lately. They were all secretive and "their faces were stained with guilt." The party shrugged and headed off into the forest to find the dungeon entrance. But tarrying in the camp had given a group of bandits their chance to sneak up on them. After a few rounds of combat, they fled. K'rizzt struck down one with a single stroke while Márta weaved between the arrows their leader tried to rain down on her. OSE's random treasure table for bandits yielded nothing on the bandit's corpse, so they continued.

Friday, September 2, 2022

SWORDTEMBER

According to some of my art friends, it's SWORDTEMBER 2022, which apparently means that you draw a sword each day of the month with a theme for each day. I'm no artiste, but I still enjoy drawing stuff and think I'm at least okay at it, so I figured I'd join in. You can also sculpt or 3D-model sword media, but that is far outside my artistic capabilities. Also, to justify the D&D-themed name of this blog despite the overwhelming majority of my posts being about Delta Green, I figured I'd stat the swords up.

Tuesday, August 30, 2022

The Resistance Table

In Call of Cthulhu, there was a mechanic called the Resistance Roll, to be used when two characteristics were pitted against each other. It could represent shoving someone out of the way, STR vs SIZ, or an Investigator dying from poison, CON vs POT (the potency of the poison). A simple but clunky formula gave you the chance of success given the characteristics, but there was also a table that had the math already done for you for characteristics from 1 to 31 against characteristics also 1 through 31. The seventh edition of CoC did away with this mechanic, as did Delta Green, which replaced it with the opposed roll. So why do we care about this defunct mechanic? Lots of folks like to use CoC content in their DG games (including old DG content published for CoC) and the Resistance Roll is a tricky mechanic to convert. This post seeks to compare it to DG's opposed rolls and offer some conversion advice.