After a long hiatus, it's time to run ANGUISHEDWIRES again! Or rather it was, since I ran it last night. The usual crew couldn't make it, so it was up to Litho resuming his role as Octavia, and a new join, Goliath, who dropped in with Zo, a man almost religiously devoted to martial prowess.
I'd finally written up enough of an equipment list to start using it, so it was time to shop. Between sessions, Octavia had recruited a cadre of eleven hirelings, for a mere 56 SP per day. Four men-at-arms, two crossbowmen, three porters, and two thieves, all of them 2nd level. At thirteen strong, the party crossed the river and marched into the dungeon.
Showing posts with label ghouls. Show all posts
Showing posts with label ghouls. Show all posts
Sunday, November 6, 2022
ANGUISHEDWIRES session three
Saturday, October 1, 2022
Ghouls – A Dipterous Reflavoring
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| art by Tayna Rezunenko |
“Ghouls are usually described as doglike or canine in appearance, a description that has as much to do with their pack behavior and habit of digging as it does their specific skull shape.
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To change up ghoul imagery, try other graveyard scavengers. Ghouls in your campaign might also resemble or at least evoke:
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Flies (bristles on arms, segmented eyes, green-blue sheen on flesh)”
— Kenneth Hite et al., “Hideous Creatures – A Bestiary of the Cthulhu Mythos”
I decided to take Mr. Hite’s advice to heart, and write a retheme for one of my favorite monsters in Delta Green. The book lists several other aesthetic options, but I had the most ideas for flies and they were the most different from your 'stereotypical ghoul.' I also took the opportunity to elaborate on and rewrite some existing mechanics I felt were too vague or just didn’t like.
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