Book 5 - Mine for Unknown Armies updates the iconic Epideromancy adept school to 3e. However, it misrepresents how frequently a fleshworker can charge up.
This just isn't true. Sig charging inflicts 2d10 wounds with an extra +3 if the dice match, giving us an average of 11.3 wounds. Without any medical attention, that's still less than two weeks to heal, not "the better part of a month." You could get unlucky and roll 16+ wounds, but there's only a 16% chance of that happening.

