art from Lovecraft: The Blasphemously Large First Issue by Daniel Govar and Mat Lopes |
In Delta Green, if a Great Old One makes a big enough appearance in the game for you to have to make a SAN roll, the game's usually over. But sometimes it's not the end. Maybe a Shan only briefly exposed your mind to Azathoth as a punishment, or like Johansen, you ram Cthulhu in the face with a steamboat, who understandably decides to go back to sleep. You've still lost 1D10, 1D20, or 1D100 SAN, which is an awful lot. Just because Yog-Sothoth didn't let the Old Ones break through and trample all over the earth doesn't mean you survived. There's a good chance you're babbling at 0 SAN or some other number low enough for an exit from field work. In this post, I'm going to crunch the numbers to find the probabilities of the different results of a 1D10/1D100 or 1D20/1D100 SAN test.