Saturday, October 28, 2023
Names to Say, Ways to Pay
Saturday, October 14, 2023
How I Use Inhuman Stat Tests in Delta Green
Delta Green has some monsters (and people) with stats outside of the normal human range of 3-18. Just using the rules in the Agent's Handbook makes resolving stat tests a bit weird when the stat in question is at 20 or higher. Fortunately, page 188 of the Handler's Guide has us covered: they succeed on all rolls except for 100, which fails and fumbles, and critically succeed when the dice match and if the result is less than or equal to their stat. I like this rule. It's elegant, and because of the way opposed tests work, it makes 20 CON different from 30 CON, since one is more likely to critically succeed.
TOE-FAT COUNTRYSIDE: Session Five (part 1)
Bill interrogated the two ISI agents using his red beard and faked accent via fluency in Chechen to pretend to be part of the Taliban. "Just because the big man is gone doesn't mean you can do whatever you want. Now tell me, why does the ISI care about a UFOlogist?" In the scenario, agents Mirza and Kalmati are written as unflappable and tight-lipped. But I figured the recent course of events was enough to shake them up. Mirza explained al-Zahabi had tipped them off to a downed aircraft in North Waziristan and that the higher ups were very interested. There were machinations going on, but the conspiracy didn't go all the way to the top. It was just a new project within the ISI, albeit a large one. Jim drove them to the hospital where Chester unceremoniously rolled the unconscious Kalmati out of the truck bed and onto the ground. As they drove away, they could see Mirza frantically making a few calls on his phone. Pretending to be Taliban was a smart move, as ordinarily the ISI agents tell al-Zahabi the CIA is looking for him and that he needs to get out of town.